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 TWG 6 Rules and Roles View next topic
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Waray
|LBTG| Match Leader


Joined: 03 Mar 2007
Posts: 731
Location: Utrecht, The Netherlands

PostPosted: Tue Apr 08, 2008 23:41 Back to top

Don't forget to actually read the rules xD

Theme:

Slightly based on the movie Inside Man : http://www.youtube.com/watch?v=8LWG-ul0rJE

The LBTG bank has a robbery in progress! However, the robbers can't get out... So they decide to seal the bank instead and mix in with the hostages without them knowing who the bankrobbers are...
The whole bank is packed with explosives and before going into hiding the robbers have stated that if the hostages try to leave before the robbers are gone they will ignite the bombs, killing all...
At night the robbers dig a tunnel out of the bank, but will they have enough time to do so?
During the Day, everyone is paranoid and people start trying to figure out who the robbers are. At night, the robbers make sure to take out a hostage to show that they are serious and eliminate anyone that can become a threat...
Will the hostages survive and find the robbers amongst them? Or will the robbers get away with the money in the end?

EXTRA: For storytelling purposes during lynching I might tell that for the lynchdeath of a person someone else executes the verdict of the vote. For instance: "After everyone agreed that Trinity must be one of the robbers, Ultra snapped and stabbed a broken glass in her neck". Usually I will pick the person that either started the vote, had the final vote or the the tie breaking vote. This person's involvement in the lynch death story can't be used as an argument or a hint since he/she carries out the wish of the mayority.



Roles:

The Robbers (Wolves)

The robbers know their initial plan failed and are now going for plan B. Mixing betweent the hostages, they workout their escape plan at night and try to kill a hostage every night to show they're serious. However, since they are in the open between the other hostages, they must be very, very carefull.

The Bank Staff (Masons)

The unlucky bankpersonel have one advantage: they have been working together for years in the bank and know eachother. It might be a small advantage, it might be critical...

The Hacker (Seer)

Had his palmtop on him/her during the robbery and it wasn't taken. Using his extraordinary skills utilizing information gathering, he can manage to check up one person each night to see if their story matches and who that person actually really is...

The Bodyguard (GA)

Just collecting his pay in the bank, he hates being involved here. However, his nature surfaces and he does his best to protect others from harm.
Has the ability to protect someone from harm at night. Must pm the GM to state who he protects at night. If he does not pm a new target to protect, his first target will stay protected.

The Security Guard (Vigilante)

The bank's new security guard has a very, very rough first day. However he already managed to hide a gun in a vault in the bank he has access to to ensure survival in these kinds of situation. May once in the game kill another player during the Day.

The Doctor (Healer)

The Doctor has the ability to revive 1 player in the game from death, wether it be from lynch, from nightkill and he can also chose to heal himself. Doing so reveals his role.

The Hostages (Villagers)

Unlucky people that happened to be in the wrong place at the wrong time... How can they survive?


Rules:

- Remember: everyone is or acts to be a hostage during the Day Wink

- During the Day, you may vote for someone to get lynched, do so in BOLD

- Voting for a player must include a reason! However, this may be any reason you like. Voting for Die because he is silly is a reason. This rule is in effect so that no one votes by only stating the name of the player he votes for.

- If you wish to change your vote, make a new post stating you wish to retract your former vote in bold and state who you want to vote for instead.

- A vote that is cast without being bold and does not include a reason is declared void.

- Double posting is allowed, since you can not edit your post. I trust that the people that do have the ability to edit their post here will be fair enough to not let it give them an advantage and use this function Wink

However, remember that:

1) a double post has to be sensible! Senseless spam will be deleted.

2) it's only allowed on these parts of the forum (the Werewolf sections)! Don't doublepost somewhere else or Bonnie will chop your head off with a lamppost and I will scream 'Fatality'!

- Robbers need to vote for their nightkill at the wolf board before the Night begins

- The Bodyguard & the Hacker must pm the GM (me) before the Night begins to use their special powers

- The Doctor and the Security guard must state in the Day thread that they want to use their power. The GM will confirm their roles and initiate their power so it's known to all who they are.

-Failure to vote will result in:

1) 1st missed vote: warning
2) 2nd missed vote: horrible death by GM

For further questions, first be sure to read the guide, found here: http://www.livebythegun.com/forum/viewtopic.php?t=1871

Players:

Die
Cata
Jaron
Sephirot
Trin
Reg
Coper
Ultra
Sinky
Blobby
Wraith
Bonsai
Aaron
Chris


Start:


Roles will be send out on the 9th of april around 13:00.

Night 1 will start at 23:00 Dutch time on april the 9th.

Day 1 will start on the 10th of april around 13:00 (maybe a bit later if people are late signing in for their powers)
Waray
|LBTG| Match Leader


Joined: 03 Mar 2007
Posts: 731
Location: Utrecht, The Netherlands

PostPosted: Wed Apr 09, 2008 14:49 Back to top

Roles have been send out, check your inbox. Day 0 thread will be up in a minute.
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