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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
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Location: The Netherlands
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Posted:
Fri Jul 06, 2007 1:27 |
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Updated Tips Section with extra wolf gameplay tips - 15 July 2007
I'm gonna work for GameFaqs. Bah.
I posted this up as a reference guide for game concept, roles, rules, simple game example as reference & hints for all of you to read. Please at least consult the rules so you understand what to do. As far as the roles go, knowing your own role is ofcourse crucial but understanding other roles means you can recognise them as well. Also the hints section is what imho can enhance your way of playing the game, thus making it ´easier´ to win.
This is the ‘skinned’ version, especially on the roles there are tons of variations, but that also depends on the number and level of players in a game. The roles mentioned are the basics of this game.
For the first game, it is not absolutely necessary to read all of this, since I will post a short list of rules and roles in the Day 0 thread at the start of this game.
Also I have broken down this guide into different sections for you people to make it easy to read.
Do note the following:
-normally speaking a TWG board is divided into 4 ‘areas’: the main board for everyone to see and where the living can post, a hidden board for the wolves only, a hidden board for the masons and a hidden board for the dead. Given the fact that this is the first game to be played here (and might even be the last if people don’t find it interesting) I’ll instate some simple rules to circumvent the biggest issues. Since this is a starter game, having seperate boards isn’t necessary since most important issues can be resolved through communication via pm’s.
-I might be begging Reg on my knees for this in the future if this tends to get a popular item on this forum, but keep in mind people who have played this before: setting this stuff up requires seperate usergroups, setting up invisible boards, etc. Etc. Yadda yadda. So shush. Most of this game ‘secret’ mechanics can be done by PM.
-I did my best to make everything connect. However, if I state something, a role/power, etc. which isn´t mentioned in another part of this text, please post about. Feel free to ask any question you want.
-I have broken down everything into different sections for your reading pleasure. Hopefully Bonnie will not kill me for it, I thought it would be easier to read up on certain part by posting each part seperately.
1. Game Concept
2. Roles
3. Rules
4. Gameplay Exampe
5. Hints
And now on to the guide.
The GM (GameMaster) is the boss. Let me rephrase that. The GM is always right. In case of any problems during the game the GM can (and should) take action to correct it. Feel free to PM the GM during the game to ask questions or do suggestions. However the GM’s word in the game is final. |
Last edited by Waray on Sun Jul 15, 2007 19:35; edited 3 times in total |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Fri Jul 06, 2007 1:28 |
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Game concept.
A game of TWG consists out of a player pool which all have been assigned a role. Since this is basically a forum based RPG, a game usually has a theme. This is for the GM to decide. It can be just us simple as having the theme being the wolves vs the villagers, but variatons are up to the GM. I´ve played Wild West themes, Star Wars themes, Resident Evil themes, etc. The themes are really limitless, but are only to build a story around the game mechanics.
The game is divided between Day and Night.
During the Night, the ‘powers’ take place. Certain roles have certain powers and this period is used for the GM to close the Day and start the next one. In a standard game it will only be a short period of time (1 hour or so) for the GM to count votes for lynch and close the Day thread, see who the wolves want to kill, who the Guardian Angel wants to protect
During the Day, the longest part of the game, a thread will remain open for around 23h. Here the GM will start with a short story of events which have taken place, for instance who was killed at night. After that it´s Free for All to post, type out thoughts, suggest, incriminate, lie, deceive and eventually to post who has to be lynched. After the Day ends, the GM will end with a short story to summarize what happened during the Day and telling who gets lynched in the vote.
This cycle will be repeated untill the game ends. The game ends if either
1. all wolves are eliminated
2. the wolves equal or outnumber the humans
Which will result in a win for either side. |
Last edited by Waray on Fri Jul 06, 2007 1:30; edited 1 time in total |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Fri Jul 06, 2007 1:28 |
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Roles
Every player will be considered a basic villager during the day where they can participate in the voting for lynch.
1.Wolves
The bad guys. They have one goal and that is to eliminate everybody in the entire village. During the Day, nothing will distinguish them from normal villagers. However, before each night they can PM the GM to engage a living player in the playerpool to kill them. It’s highly recommended for the wolves to be in constant contact with eachother. Like the lynch, the wolves’ vote for the nightkill is democratic. In case multiple players are targeted or tied, the GM will either random select one of the targets or will render the voting void, killing no one.
2.Villagers
Your random town dweller. No special powers, just your every day people.
3.Masons
At the start of the game, the GM will notify each of the Masons who the other Masons are. They don’t have a special power and are basically the same as villagers. However, since this is a game of deceit, having at least a couple of other players you can trust and communicate with through pm’s can be a valuable thing.
4.Seer
A player with the ability to ‘see’ another player each night.
Needless to say this is one of the most important roles in the game. Before each night he/she can pm the GM with the name of one of the players he/she wants to ‘see’ and the GM will tell him/her the role of that player.
As you might expect, this is a slow starting role. For instance, you might discover during the first night that person A is a wolf. However, voting for that person during the Day or revealing that you are the Seer might get you killed the next night. It is up to the Seer if he wishes to contact people he/she has ‘seen’. As stated, this is a valuable role for the humans, but most be used wisely.
5.Guardian Angel (GA)
The Guardian Angel can pm the GM before each night to protect a player from being killed by the wolves at night. In the case the wolves have targeted the player the GA is protecting, they will fail in killing that player. At the start of the Day the GM will tell that the nightkill did not take place, the wolves will not be notified who was protecting the player that they wanted dead. Important note: a GA can’t protect him/herself however. Again, this is a very valuable role
6.Vigilante
Cool guy with gun. Can once per game lynch another player by himself. He must state that he is the Vigilante and the player he wants to use his vigilante kill on. After that the GM will confirm this and tie the kill into the story line. After the Vigilante has used his power he will be a normal villager. |
Last edited by Waray on Fri Jul 06, 2007 1:30; edited 1 time in total |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Fri Jul 06, 2007 1:28 |
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Rules
The following rules are important. It ain’t much, but they are crucial.
Voting always occurs in Bold. Wether it be during the Day during the normal vote or the Vigilante kill. It makes it easy for the GM and fellow players to see who is voted for and to count the total amount of votes. Failure to vote in bold results in not voting.
In case a player changes his mind, he has to edit his previous vote into Retracted and create a new post where he votes again. In case of a double vote the GM may decide to use either one of the votes or mark the player as not voted.
The name of the player does not have to complete. It might be LBTG|Regime or Reg, just as long as it is clear who we are talking about. Please don’t vote for vague names like PossessedPigEater57 and later state that you meant Aaron. In case the name isn’t clear, the vote does not count.
The posts in the daythread can be as long or as short as you want. You can suffice with only posting the name of the player you want to lynch (in bold, remember ) or you can write down an entire essay on how a player is in a conspiracy to take over the world. Do keep in mind that is highly encouraged to at least motivate why you vote for a player. Multiple posts are ofcourse allowed (and encouraged since debating is cool), just don’t double post since Bonnie will eat you alive for it and he’s older now so there is room for more.
The village is a democracy, thus mayority decides. In case of a mayority is reached at the end of the day, that player will be lynched by all. In case of a tie, either the GM picks one or let’s the voting continue the next day between the tied players.
If a player dies due to lynch or nightkill by wolves, he is removed from the game. This also means you can’t post in the Day threads any more. The person that is lynched may post one ‘dying breath’ post to scold/warn/incriminate, after that he can’t post anymore. Please people, don’t ghost or anything. Posts by dead people in the living threads –will- be removed by the GM. It is also highly discouraged to pm with the living, dead = dead.
Inactivity sucks. If you don’t want to play, don’t sign up. Voting is mandatory, each player in the game has to vote in the Day thread. The following rules are imposed:
1st missed vote: warning
2nd missed vote: player explodes horribly, dies (was that too obvious information anyone?) and is removed from the game.
It’s up to the player if he wishes to reveal his/her role. It’s up to the player to lie about his/her role. Keep in mind that this game starts with everybody pretending to be a normal villager. So some might believe you, some won’t. Reason I include this is that I’ve seen it happen a lot that some players were bound to get lynched but then revealed they were the Seer (or using your Vigilante player is also very convincing that you are a human) swayed the vote but then got killed by the wolves at night anyway. This is a game of deceit so use any argumentation at will.
Screenshots are not allowed. Screenshots of pm’s, silly pics, etc. |
Last edited by Waray on Fri Jul 06, 2007 1:33; edited 2 times in total |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Fri Jul 06, 2007 1:28 |
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Game example
start of game
-Roles are send out by Waray to the players
Aaron = wolf
Trin = wolf
Cata = villager
Wraith = villager
Coper = villager
Scythe = villager
Reg = seer
Day 0
-Aaron pm’s Waray to kill Scythe
-Trin pm’s Waray to kill Scythe
-Reg pm’s Waray to see Cata
Night 1
-Waray pm’s Reg that Cata is a villager
Day 1
-Waray starts that Scythe is killed by the wolves
-Aaron goes ‘omg’
-Coper goes ‘omg’
-Cata goes ‘I think it’s Trin’
-Trin goes ‘oh noos, not me. I think Coper’
- Reg pm’s Waray to see Aaron
- Aaron pm’s Waray to kill Cata
- Aaron goes ‘ok Coper’
- Wraith goes ‘Coper, whatever’
etc. Etc.
-mayority votes for Coper
-Waray ends Day 1 with Coper being lynched
Night 2
-Waray pm’s Reg that Aaron is a wolf
-Reg thinks ‘omg’
Day 2
-Waray starts with that Cata is killed
-Trin goes ‘Reg!’
- Reg goes ‘I’m the Seer, Aaron!’
-mayority votes for Aaron
- Trin & Aaron pm Waray to kill Reg
-Waray ends with Aaron being lynched
Day 3
-Waray starts with Reg being killed |
Last edited by Waray on Fri Jul 06, 2007 1:30; edited 1 time in total |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Fri Jul 06, 2007 1:29 |
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Update! Waray the Werewolf tips
So you got yourself a role as wolf? Good for you, you have just become a sneaky, hairy and above all deadly monster.
So how to feed on this pesky villagers without being spotted or thwarted by that annoying GA? And what should be your objectives? For your gameplay enhancement, the following tips:
Objective:
-Win
Seems obvious? Well it isn't. This is the first and foremost thing you should aim at and to do this you need to lay low and blend in. Totally. So to win, you need to do (most) the following:
x Have a gameplan.
Plan ahead. Know who you want to kill, who you want to convince, who you aren't bothered with and be able to change all these things listed in a fly.
You're a team of wolves, which means that some players might have a high profile and some have a lower profile. If you have a high profile player (known to talk a lot, known to be a celebrity in LBTG, etc. etc.) it means that player will be quicker to get lynched, quicker to get picked to be seen by the Seer, etc. Make sure the higher profile and lower profile aren't seen together, or even better, are against each other.
I've seen wolfs win because one wolf accused another on the Day threads, where everybody rallied behind the accusing wolf so he didn't get targeted for the Days to come. That's playing smart.
Be comfortable with the fact you betray your friends & loved ones. This is a game of deceit, use it wisely to your advantage.
x Use the nightkill efficiently
Really, targetselection is absolutely crucial. You can kill one player off each night, so make sure to kill the players that are the threat.
However, don't do it too obvious and remember that the bloody trail of a player killed might lead to you.
So make sure to use it to incriminate others, kill off certain key roles or clear yourself from blame. If you kill efficiently and smart, though seemingly random, everybody from the humans will be in the dark and point in a different direction.
x Blend in during the Day.
My special tagline:
Be there during the Day, but never be remembered.
If you're remembered, you'll get targeted for lynch, get seen by the Seer, etc. etc.
Lay low, but don't lay too low so that people might expect you to be a wolf.
Starting a vote or an argument on or with someone will carry on the next Day and other Days. Also, remember a Vigilante has a very convincing way of ending a discussion...
x Make it a habit to find crucial special roles.
Remember that the Seer, the GA and the Masons are your worst enemies.
How will they play? Just like you.
They don't want to be found. A person with a special role will most likely not stand on the barricades shouting his opinion. Know how to recognise voting patterns, people 'bonding' together'. People that seem to know just that little bit more. People that want to stay out of the picture.
Remember these tips and you might get pretty far in winning a TWG game as a wolf.
---------------------
Tips and hints from castledoom.com:
Being the Seer - As the only standard player in this game with the ability to learn the roles of others, this is a powerful position. But without the Seer active or alive the rest of the humans have little hope against a well played Wolf team. It is entirely up to the Seer if they contact other humans that they identify, but survival is paramount and the Seer needs a circle of allies to avoid an accidental lynching. With allies the Seer can also sway lynching votes if a wolf is found. Going public with the Seer role is an almost suicidal gambit unless the Guardian Angel is identified and agrees to guard the Seer as the Wolves will always try to remove the Seer from the game. But if this tricky gambit succeeds then a human victory is almost assured. Note that simply contacting a human the Seer identifies doesn't assure an alliance. Players lie and it's hard to prove what you say. It might be wise have a Wolf identified to prove your case at the next lynching. Of course a nasty double dealing Wolf might pull the same trick too.
Being the Guardian Angel - The Guardian Angel can either be a potent or impotent role depending on how the game evolves and how skillfully the role is played. Should the GA ever positively identify the Seer then the two can be the main controlling force in the game providing the GA can remain alive and anonymous. That situation should always be the GA's primary goal, but the GA's protection should not be wasted in the interum. The GA should make an effort to identify anyone with a sensible theory or merely a good player and extend their protection. Anytime the Wolves are foiled gives the humans a real boost.
Being a Mason - As powerful as the Seer is, it is the Mason group that can always have an impact providing they pool their information well. The Seer can be lynched, eaten, or just ineffective, but the Masons can always be a threat to the Wolves right until the end. The last surviving Mason still has all the theory notes the group has collected in the days prior. Like the GA, if the Seer can find the Masons then a strong union can occur to control the game. The group should vigorously defend each other and build player profiles extensively for the group's use or its surviving remnants to draw upon. Note that Masons will be given a hidden board to use during gameplay to store notes and confer privately.
Being a Wolf - Dirty, sneaky, underhanded, murderous liars. That's how to win as a Wolf. You must truly blend into the village somehow and get the humans to help you win by lynching the others out of fear while you devour them by night. Identify strong threats fast and take them out early. Sow misdirection and dissention amongst the humans every chance you get. If the GA blocks your night feeding then shift directions fast and somehow get another human dead at the next try. Your job is attrition. Always find a way to reduce the human numbers as they will be gunning for you every day of the game. Like the Masons, the Wolves also have a secret board here to confer and make notes.
Being a Villager - Though weak as an individual role, the Villagers derives their strength from their numbers. While they have no power at night, they are equal to everyone at the lynch vote during the day. The Villager is still can post strategy, ideas, and suspicions. A Villager can easily sway the lynch vote. A Villager is effective by working at the sharp edge of their limitations. Work the clues and hints to be found laying around. Use the lynch and abstention votes wisely. Bond to known humans and support them. Take your death with grace if it happens and try to help at the edge or beyond your death. You may be sheep, but this flock owns a noose. |
Last edited by Waray on Sun Jul 15, 2007 19:33; edited 1 time in total |
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Jay
|LBTG| Member
Joined: 22 Aug 2006
Last online: 06 Jan 2009
Posts: 1307
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Posted:
Fri Jul 06, 2007 13:42 |
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I know they were just examples above but don't forget me when this thing starts up  |
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|LBTG|AaronC
|LBTG| Member
Joined: 18 Nov 2006
Last online: 07 Jan 2009
Posts: 1019
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Posted:
Fri Jul 06, 2007 15:43 |
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so its a game of deceit, lies, more lies and killing hehe, should be good, role on sunday  |
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Jay
|LBTG| Member
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Last online: 06 Jan 2009
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Posted:
Fri Jul 06, 2007 16:31 |
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From your description it sounds pretty similar to CS:Source  |
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|LBTG|AaronC
|LBTG| Member
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Last online: 07 Jan 2009
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Posted:
Sat Jul 07, 2007 1:58 |
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got 1 question for ya waray...i think it says (2.50 am here and i aint findin it again in the writing) that you can write as much as you want but your vote got to be bold , that means i can write about aboutly anything and everything or does it have to have some relation/connection to the game
ie does the "Essay" have to be trying to prove that i am not a warewolf? |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Sat Jul 07, 2007 9:41 |
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Depends.
What I ment is that you can choose yourself how much you want to elaborate on the subject  |
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|LBTG|Regime
Clan Leader

Joined: 03 Apr 2006
Last online: 07 Jan 2009
Posts: 3638
Steam status: Offline
Location: Netherlands
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Posted:
Sat Jul 07, 2007 12:58 |
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You say that the wolves need a seperate thread that only they can post in/see. That might be a problem, as it is not possible for you to assign forum rights to people and I'm not supposed to know who the wolfs/masons are. Will try to find a solution for this. Maybe a special status of GM on the forum that has access to change that on that specific board. That's a lot of work for one game though, so I hope people will want to play this more then once lol.. |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Sat Jul 07, 2007 14:28 |
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| Waray wrote: |
-normally speaking a TWG board is divided into 4 ‘areas’: the main board for everyone to see and where the living can post, a hidden board for the wolves only, a hidden board for the masons and a hidden board for the dead. Given the fact that this is the first game to be played here (and might even be the last if people don’t find it interesting) I’ll instate some simple rules to circumvent the biggest issues. Since this is a starter game, having seperate boards isn’t necessary since most important issues can be resolved through communication via pm’s.
-I might be begging Reg on my knees for this in the future if this tends to get a popular item on this forum, but keep in mind people who have played this before: setting this stuff up requires seperate usergroups, setting up invisible boards, etc. Etc. Yadda yadda. So shush. Most of this game ‘secret’ mechanics can be done by PM. |
I know Reg, that's why I wrote the above at the start of the guide ^^ |
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|LBTG|Regime
Clan Leader

Joined: 03 Apr 2006
Last online: 07 Jan 2009
Posts: 3638
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Location: Netherlands
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Posted:
Sat Jul 07, 2007 15:51 |
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Heh.. Here's me and my quick-reading.. Didn't see that.. lol.
Anyway.. Think if you do something you should do it properly, so I'll have a look to see if I can work something out real quick. (Begging is good though.. )
[EDIT] Solved.. Sent you a PM waray. [/EDIT] |
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Waray
|LBTG| Match Leader
Joined: 03 Mar 2007
Last online: 07 Dec 2008
Posts: 731
Steam status: Offline
Location: The Netherlands
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Posted:
Sun Jul 15, 2007 19:35 |
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